7 research outputs found
Towards Immersive Virtual Reality Simulations of Bionic Vision
Bionic vision is a rapidly advancing field aimed at developing visual
neuroprostheses ('bionic eyes') to restore useful vision to people who are
blind. However, a major outstanding challenge is predicting what people 'see'
when they use their devices. The limited field of view of current devices
necessitates head movements to scan the scene, which is difficult to simulate
on a computer screen. In addition, many computational models of bionic vision
lack biological realism. To address these challenges, we propose to embed
biologically realistic models of simulated prosthetic vision (SPV) in immersive
virtual reality (VR) so that sighted subjects can act as 'virtual patients' in
real-world tasks.Comment: 3 pages, 2 figures, to be presented at Augmented Human
A Systematic Review of Extended Reality (XR) for Understanding and Augmenting Vision Loss
Over the past decade, extended reality (XR) has emerged as an assistive
technology not only to augment residual vision of people losing their sight but
also to study the rudimentary vision restored to blind people by a visual
neuroprosthesis. To make the best use of these emerging technologies, it is
valuable and timely to understand the state of this research and identify any
shortcomings that are present. Here we present a systematic literature review
of 227 publications from 106 different venues assessing the potential of XR
technology to further visual accessibility. In contrast to other reviews, we
sample studies from multiple scientific disciplines, focus on augmentation of a
person's residual vision, and require studies to feature a quantitative
evaluation with appropriate end users. We summarize prominent findings from
different XR research areas, show how the landscape has changed over the last
decade, and identify scientific gaps in the literature. Specifically, we
highlight the need for real-world validation, the broadening of end-user
participation, and a more nuanced understanding of the suitability and
usability of different XR-based accessibility aids. By broadening end-user
participation to early stages of the design process and shifting the focus from
behavioral performance to qualitative assessments of usability, future research
has the potential to develop XR technologies that may not only allow for
studying vision loss, but also enable novel visual accessibility aids with the
potential to impact the lives of millions of people living with vision loss
Is Transcription Factor Binding Site Turnover a Sufficient Explanation for Cis-Regulatory Sequence Divergence?
The molecular evolution of cis-regulatory sequences is not well understood. Comparisons of closely related species show that cis-regulatory sequences contain a large number of sites constrained by purifying selection. In contrast, there are a number of examples from distantly related species where cis-regulatory sequences retain little to no sequence similarity but drive similar patterns of gene expression. Binding site turnover, whereby the gain of a redundant binding site enables loss of a previously functional site, is one model by which cis-regulatory sequences can diverge without a concurrent change in function. To determine whether cis-regulatory sequence divergence is consistent with binding site turnover, we examined binding site evolution within orthologous intergenic sequences from 14 yeast species defined by their syntenic relationships with adjacent coding sequences. Both local and global alignments show that nearly all distantly related orthologous cis-regulatory sequences have no significant level of sequence similarity but are enriched for experimentally identified binding sites. Yet, a significant proportion of experimentally identified binding sites that are conserved in closely related species are absent in distantly related species and so cannot be explained by binding site turnover. Depletion of binding sites depends on the transcription factor but is detectable for a quarter of all transcription factors examined. Our results imply that binding site turnover is not a sufficient explanation for cis-regulatory sequence evolution
Immersive Virtual Reality Simulations of Bionic Vision.
Bionic vision uses neuroprostheses to restore useful vision to people living with incurable blindness. However, a major outstanding challenge is predicting what people "see" when they use their devices. The limited field of view of current devices necessitates head movements to scan the scene, which is difficult to simulate on a computer screen. In addition, many computational models of bionic vision lack biological realism. To address these challenges, we present VR-SPV, an open-source virtual reality toolbox for simulated prosthetic vision that uses a psychophysically validated computational model to allow sighted participants to "see through the eyes" of a bionic eye user. To demonstrate its utility, we systematically evaluated how clinically reported visual distortions affect performance in a letter recognition and an immersive obstacle avoidance task. Our results highlight the importance of using an appropriate phosphene model when predicting visual outcomes for bionic vision